KEA OPGAVER

Real-Time Online Browser Game

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dc.contributor.author Kucerik, Lukas
dc.date.accessioned 2019-01-29T11:51:20Z
dc.date.available 2019-01-29T11:51:20Z
dc.date.issued 2018-06
dc.identifier.uri http://hdl.handle.net/20.500.11869/988
dc.description.abstract This document serves as a report and documentation for final bachelor project in PBA Web Development titled “Real-Time Online Browser Game”. The project’s result is an application which lets users to join and play a real-time board game by using only their browser. The application is created with the help of newest technologies in the field and demonstrates what the advantages and limits of using them are. This report describes the development process of the project, from the analysis and research stage, through technology choices and structural decisions all the way to the descriptions and examples of the actual feature implementation. Throughout the report, specific courses from the study line are mentioned which helped me to understand the solution of the problem, providing insights on where KEA contributed helpful knowledge to the project. The document finishes with the analysis of the result, reflecting on the process and the product itself. en_US
dc.language.iso en en_US
dc.subject Client-server en_US
dc.subject Browser game en_US
dc.subject SEO en_US
dc.subject Intellisense en_US
dc.subject Framework en_US
dc.subject User Interface en_US
dc.subject Model View Controller en_US
dc.subject Open-source en_US
dc.title Real-Time Online Browser Game en_US
dc.type Thesis en_US


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